Play Anything (non-pumpkin spiced edition)

The lesson that games can teach us is simple. Games aren’t appealing because they are fun, but because they are limited. Because they erect boundaries. Because we must accept their structures in order to play them. Soccer sees two teams of eleven players attempting to use their feet, torsos, and heads to put a ball into a goal. Tetris asks you to position falling arrangements of four orthogonally-connected squares in order to produce and remove horizontal lines. And yet the experiences games like soccer and Tetris create are far larger than those boundaries convey on their own. That boundary results from the deliberate, if absurd, pursuit of soccer and Tetris on their own terms, within the limitations they erect. The limitations make games fun.

What if we treated everything the way we treat soccer and Tetris – as valuable and virtuous for being exactly what they are, rather than for what would be convenient, or for what we wish they were instead, or for what we fear they are not? Walks and meadows, aunts and grandfathers, zoning board of appeals meetings and business trips. Everything. Our lives would be better, bigger, more meaningful, and less selfish.

Ian Bogost, Preface: Life is not a game, Play Anything