Readings Omnibus

This past year at the University of Toronto, some anecdotal instances of increased student cost in one particular segment of the course materials market, that of course packs, received attention in the student press. According to this coverage, course packs had become more expensive as a direct result of the decision by the University of Toronto to not renew its collective license agreement with the Canadian copyright collective licensing agency, Access Copyright.1 A student told the University of Toronto student newspaper The Varsity, “my… professor told the class we would have to buy [the] course pack for nearly double the price it cost last year due to the termination of the Access Copyright license” (Robin 2014). Similar anecdotal stories have appeared at other institutions, as a growing number of universities and colleges in Canada have decided that the collective license agreement with Access Copyright was not worth the price at which it was being offered in negotiations, given the possibility of managing copyright costs internally. (More recently, students at Ryerson University expressed similar shock and disappointment with rising course pack costs in the aftermath of the expiration of Ryerson’s agreement with Access Copyright) (Chandler, 2016). As these student press articles show, there are undoubtedly some instances in which costs to students did rise significantly. However, depending on whether the instructor or producer of a given course pack was aware of the extent of their rights under Canadian copyright law and the contents of their library’s collections, these increased costs may have been unnecessary.

Cancilla, N. et al., (2017). Engaging Faculty and Reducing Costs by Leveraging Collections: A Pilot Project to Reduce Course Pack Use. Journal of Librarianship and Scholarly Communication. 4. DOI: http://doi.org/10.7710/2162-3309.2137


The third and final section of the survey consisted of three questions about tasks performed when assessing a journal package for renewal. The prompt read: “When determining whether to renew a journal package, where do you perform the following tasks?” The three assessment tasks were: calculating cost per use of journal titles, comparing usage statistics with other packages, and viewing usage statistics. These three assessment tasks are overwhelmingly performed outside the system for all three LSPs, and percentages are comparable across systems. Cost per use (Q3.1) assessment is only performed in Alma by 5% of users, in Sierra by 4%, and in WSP by 6%.

Singley, Emily, and Jane Natches. “Finding the gaps: A survey of electronic resource management in Alma, Sierra, and WMS”, 2016. http://hdl.handle.net/2345/bc-ir:107201. Note: Pre-print version of an article that will be published in Journal of Electronic Resources Librarianship 29(2).


The author found that 74% of print titles acquired in 2008‐09 had been used within their first six years in the collection, and that 27% of print books acquired between 2008 and 2014 had been used between July 2013 and November 2014. By contrast, only 12% of the ebooks acquired between 2008 and 2014 were used during the same 17‐month period. The author examines how different print and electronic collection development models might affect monograph use in academic libraries within the context of previously published research.

Factors Affecting the Use of Print a nd Electronic Books: A Use Study and Discussion. Amy Fry. College and Research Libraries Pre-Print. December 14, 2016

Minds on fire: how role-immersion games transform college

Lest academic readers slam this book (or iPad) down in fury, I hasten to acknowledge that the case against bad play is formidably strong. I agree with much of it. In fact, Chapter 2 (“Subversive Play: The Bane of Higher Education”) contents that for the past two centuries higher learning has suffered precisely because American students have been fully immersed in bad play — the boozy debates and theatricals of the early literary societies, the hazings and initiations of fraternities, the football craze, beer pong and binge drinking, and a host of competitive, role-playing online worlds, among other obsessions. But this book also contends (Chapter 3: “Creating An Academic Subversive Play World”) that the motivational power of bad play — of “subversive play”, as I have termed it — can energize students and help them flourish — in college and in life …

… The rationalist merits of higher education are well known, intoned by college presidents and commencement speakers, reiterated in institutional mission statements, and endorsed by most professors — including me. There’s no need to restate them here. This book instead advances what might be called the anti-rationalist perspective. The central argument is not that higher education is all wrong, but that it’s only half-right. Our predominant pedagogical system — rational, hierarchical, individualistic, and well-ordered — often ignores aspects of the self relating to emotion, mischievous subversion, social engagement, and creative disorder.

— “Debate at Dawn”, “Minds on fire: how role-immersion games transform college“, Mark C. Carnes

The Bricoleur and The Engineer

The Savage Mind: bricoleur and engineer

Lévi-Strauss developed the comparison of the Bricoleur and Engineer in The Savage Mind. “Bricoleur” has its origin in the old French verb bricoler, which originally referred to extraneous movements in ball games, billiards, hunting, shooting and riding, but which today means do-it-yourself building or repairing things with the tools and materials on hand, puttering or tinkering as it were. In comparison to the true craftsman, whom Lévi-Strauss calls the Engineer, the Bricoleur is adept at many tasks and at putting preexisting things together in new ways, adapting his project to a finite stock of materials and tools. The Engineer deals with projects in their entirety, conceiving and procuring all the necessary materials and tools to suit his project. The Bricoleur approximates “the savage mind” and the Engineer approximates the scientific mind. Lévi-Strauss says that the universe of the Bricoleur is closed, and he often is forced to make do with whatever is at hand, whereas the universe of the Engineer is open in that he is able to create new tools and materials. But both live within a restrictive reality, and so the Engineer is forced to consider the preexisting set of theoretical and practical knowledge, of technical means, in a similar way to the Bricoleur.

The Game Layer

But even when games find their way into a traditional school setting, they’re hardly an automatic solution. When the stakes are too high, the games becomes a crushing competition that’s fun for spectators but a chore for most students. Think of your typical spelling bee, with its public humiliation and permadeath “one-mistake-you’re-out” rule. When the stakes are too low — well, actually the stake can’t get too low, and perhaps this is the point.

Schools have long relied on games — they call them sports, clubs and band competitions — to get students excited about coming to school. In fact, these are often all that keep kids there long enough to graduate. But schools have rarely used academic competition to reach more than a few top students even through research suggests that kids who aren’t at the top would benefit the most from it. As far back as 1959, sociologist James Coleman was urging schools to use competition as a way to change students’ attitudes about academics. At the time, he was head of the Johns Hopkins University’s Department of Social Relations (later renamed the Department of Sociology). He’d just spent two years studying nine Midwestern high schools and found that more than 40 percent of boys wanted to remembered in school as a “star athlete,” but fewer than 30 percent favored the epithet “brilliant student.” This despite the fact, Coleman observed, that school is “an institution explicitly designed to train students, not athletes.”

In schools from the inner city to the most privileged suburbs Coleman discovered one key similarity: kids were intensely social, spending most of their free time playing sports and hanging out. “Adults often forget how ‘person-oriented’ children are,” he wrote. “They have not yet moved into the world of cold impersonality in which many adults live.” The paradox of modern schooling after World War II, he said, was that just as our complex industrial society made formal education more important, adolescent culture was shifting teen’s attention away from education, prompting adolescents to squeeze “maximum rewards for minimal effort.” Like factory workers or prison inmates, to which Coleman directly compared them, high school students in the 1950s had responded to school’s demands by “holding down effort to a level which can be maintained by all.” They were protecting themselves from extra work by ostracizing high achievers.

It was, Coleman suggested, a rational response to a system whose rewards sat on a bell curve. Schools had created a kind of free market in which every student was competing against every other student for relative rank. Grades, he found, were almost completely relative — when one student achieved more, it “not only raises his position, but in effect lowers the position of others. The result, even in the best suburban schools, was intense social pressure to minimize, not maximize studying.

But these same students didn’t think twice about honoring athletes. Coleman theorized that because most athletic events pit school against school, star athletes’ achievements bring prestige to the entire school, which benefits everyone. A student spending her lunch hour studying “is regarded as someone a little odd, or different,” he wrote. But the basketball player who shoots baskets at lunch “is watched with interest and admiration, not with derision.” So Coleman proposed that schools replace the competition for grades with interscholastic academic games, “systematically organized competitions, tournaments and meets in all activities,” from math and English to home economics and industrial arts. These competitions, he predicted, would get both students and the general public more focused on academics and ensure all students a better education.

Greg. Toppo. 2015. The Game Believes in You: How Digital Play Can Make Our Kids Smarter. New York: Palgrave Macmillan Trade.

 

The Comedy of Survival

Perhaps the major difference between pastoral and picaresque lies in the application each makes of human intelligence. The pastoral intellect uses the rational capacity of the mind to criticize the inadequacies of present experience and its imaginative talents to create alternatives to the present. It is characterized by abstract ideas — truth, justice, goodness, love — intended to lead toward a fulfillment of human potential at some future time. The picaresque intellect instead concentrates upon the study of immediate reality, and its imagination upon the creation of strategies for survival. Picaresque liberty is not escape from misfortune, but confidence in one’s ability to persist in spite of it.

Modern cities, like ancient Rome, are messy, expensive, chaotic, and dangerous. Those who flee them in search of rural peace and quiet are following a pastoral way that Western culture has endorsed since Virgil. The pastoral tradition also makes it plain that this quest is likely to fail, for the seeker of peach and simplicity is likely to carry inner conflict and anger, and these will govern his or her life more than the rural environment will. Escape into fantasies is not a workable solution to urban and existential ills.

What the picaresque tradition in dignity and respectability, it makes up for in clear-eyed practicality. In the picaresque eye, cities and wild places are all full of both danger and opportunity, and wherever one finds oneself is the place where life must be lived as well as possible. Picaresque life is infinite play, with no hope of winning much, but endless enthusiasm for keeping the play alive.

Joseph W. Meeker, “The Pastoral and the Picaresque”, The Comedy of Survival: Literary Ecology and a Play Ethic.

 

Play Anything (non-pumpkin spiced edition)

The lesson that games can teach us is simple. Games aren’t appealing because they are fun, but because they are limited. Because they erect boundaries. Because we must accept their structures in order to play them. Soccer sees two teams of eleven players attempting to use their feet, torsos, and heads to put a ball into a goal. Tetris asks you to position falling arrangements of four orthogonally-connected squares in order to produce and remove horizontal lines. And yet the experiences games like soccer and Tetris create are far larger than those boundaries convey on their own. That boundary results from the deliberate, if absurd, pursuit of soccer and Tetris on their own terms, within the limitations they erect. The limitations make games fun.

What if we treated everything the way we treat soccer and Tetris – as valuable and virtuous for being exactly what they are, rather than for what would be convenient, or for what we wish they were instead, or for what we fear they are not? Walks and meadows, aunts and grandfathers, zoning board of appeals meetings and business trips. Everything. Our lives would be better, bigger, more meaningful, and less selfish.

Ian Bogost, Preface: Life is not a game, Play Anything

Does FRBR Meet FRBR’s Objectives?

For the manifestation, the “manifestation identifier” that is listed is most commonly the ISBN. This is an important data element, but I do wonder how often users (including library staff) approach the library catalog with an ISBN in hand (or head). The ISBN is, however, heavily utilized in automated processes, such as duplicate detection and retrieval of cover images from online sources. Because there is no definition of users in the document, it is not possible to know whom the group had in mind for the various data elements, nor can we know if some bibliographic attributes were specifically intended for automated processing.

The statement of responsibility is among the elements that have a moderate role for “find a manifestation.” This is not a heading in library data, and I am confused by the assumptions the FRBR Study Group makes regarding the action of “finding.” In fact, the report does not mention indexing, nor whether there is even an assumption that there are headings. Yet the find action does imply that some ability to search must exist, and the Final Report describes the elements of moderate value for find as those “typically used as a secondary search term.” It isn’t clear what “secondary search term” means, but presumably this is a term that can be used to limit results, as with the use of limiting elements in many catalogs by language, resource type, or other characteristic. The Study Group clearly harbored some implicit assumptions about system capabilities, but what these are is not made clear.

Karen Coyle: Does FRBR Meet FRBR’s Objectives?

Emily Short’s review of Aviary Attorney (Sketchy Logic)

The moral choices we make in the game project backward as well as forward. Aviary Attorney is an inconsistent-reality game. Jayjay Falcon’s background is a mystery in every playthrough, but the truth ultimately revealed changes depending on what you decide to have him do. I know some players find that kind of thing extremely irritating, wanting all branches of a game to work together to reveal the same backstory from different angles. I did not find it bothersome myself, especially because Jayjay’s projected backstory is dependent on a choice he makes at a critical moment: essentially the player is deciding what kind of person he is, and thus perhaps what kind of person he used to be.

Aviary Attorney (Sketchy Logic)

Track Changes #28 – Rational Geographic

[32:31]

Aaron: Nobody understands why a gazetteer is important until they suddenly need one and then they’re, like, wait, oh what, how do we…

Paul: That’s been the miracle of the web, to me, right, it’s that you’d be like I want to build this thing  and then you very rapidly stumble into the need for a large set of data with a lot of tasks. Like, I need historical texts or I need a list of places or whatever and it’s just amazing how often you get back to that.

And that whole part of our world is surprisingly untended. Right? And you go, oh get this a list of businesses but it’s from 2010 and no one has adopted it since. I’ve been actually thinking, like there isn’t really, as far as I can tell – maybe you know better than I would, but there’s an idea that I’m going to adopt this open source project, or give this into to the commons, or I’m going to open this thing but there’s no culture of adopting big data sets and taking care of them in the same way as there is as putting things on github and doing releases as open source software… that I know about.

….

[34:10]

Aaron: I guess the example of people who are doing that are the New York Public Library.

Paul: They are. That’s true.

Aaron: That’s a good example of trying to deal with both just processing the data – whether its the Menus project or the Theatre Bills or Building Inspector…

Paul: Their Labs is very strong…

Aaron: … and then providing tools for letting people work in little atomic units but even then some of it is a question of scale, I mean for all that the NYPL does amazing work they’re pretty reluctant to offer those services outside of New York City.

Paul: No, of course. What’s bugging me is I think that everyone sees code as the infrastructure for creativity and doing new work online, and I think it’s also data, and we don’t really, that’s not a conversation that people really have that much.

Track Changes – Podcast #28: Rational Geographic — Map Chat with Aaron Straup Cope
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Cloud and Field

If ours is the Information Age, it is not the first. A “quantifying spirit” swept the educated classes of 18th century Europe, too, as they confronted the hyperabundance of data in an increasingly globalized world. 1 Explorers were returning from distant lands with new bytes of information — logs, maps, specimens — while, back home, Europeans turned natural history into a leisure pursuit. 2 Hobbyists combed the fields for flowers to press and butterflies to pin. Scientists and philosophers sought rational modes of description, classification, and analysis — in other words, systematicity.

That age belonged to Carl Linnaeus, whose methods we still use to name new species. (Swedish botanist, zoologist, physician: what box should we put him in?) Linnaean classification proved a “godsend to naturalists at sea in the quantity of their own discoveries,” 3 but that was just the start; its “rationality and practicality gave it entrée everywhere.” 4 Researchers applied its systematic logic to the study of everything from chemicals and diseases to machines and algebraic forms.

The craze reached its height, as ours does, with a most protean subject: clouds

Shannon Mattern, “Cloud and Field,” Places Journal, August 2016. Accessed 05 Sep 2016. <https://placesjournal.org/article/cloud-and-field/>